Durrin Mimosa || tympanalicDesign (
advance_us_fair) wrote in
pleochromatic2012-01-27 12:40 am
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Entry tags:
ParadoxSTUCK || Homestuck (OC) | Durrin Mimosa
PLAYER
Name: Mixt
Contact: omniwings [at] gmail
UNIVERSE
Details:
From another universe where Alternia is essentially the same and the Game is played by a separate set of players.
CHARACTER
Name: Durrin Mimosa
Trolltag: tympanalicDesign
Age: 7 sweeps
Blood Color: teal (#007b75)
Psychic/Magic/Other Abilities:
None.
Speech Quirk:
has a laidback (if a bit fucking rude) manner of speech, but sometimes will just
start to speak
slowly
and
d e l i b e r a t e l y
especially when a bit
nervous?
is also fond of posing questions?
even when it's supposed to be a statement?
Fetch Modus:
REACTABLE MODUS - Based around the Reactable program; this modus spawns a Captchalogue Touchpad. Any and every item is assigned a specific combination of blocks and settings, resulting in a unique blend of sounds, which must be replicated for captchalogued items to be retrieved. Items can still be captchalogued normally, however messing around with different combinations can also result in ghost images if the items they match are not in the immediate vicinity.
(He originally used the BOOMERANG MODUS, which required cards to be thrown only to return as the item they held. While a useful modus to weaponise, he swapped it out after he nearly lobbed off his matesprit's head with a crowbar.)
Strife Specibus:
STAFFKIND - He favours the one he made himself that functions like a large Swiss Army knife - with wrench, screwdriver, light/torch and blade attachments, among others. His original intention had been to use it to aid with his bigger projects but it proved very useful when he arrived in the Medium.
WRENCHKIND - If his staff is out of reach, he will fall back on the wrench that is usually stuck in his backpocket. Considering he has pretty good aim, it's possibly a good thing he doesn't have the Abstrata to make use of his entire toolkit.
Sburb Title (and derived powers):
ARTISAN OF SPACE - Little is known about what powers are given to Space players in canon; however it feels reasonable to assume that Durrin is capable of manipulating physical space, which grants him such abilities as being able to "teleport" (by bending distance to be shorter than it is) and to "walk" on air or water (by affecting gravity).
Consorts and Imps:
His consorts are MIDNIGHT BLUE WALLAROOS who get easily distracted and have a love for collecting ... whatever the hell fancies them; his kernel was prototyped with his emu lusus, which grants imps and other underlings beaks and long, strong legs.
Derse or Prospit?
Prospit
Preferred drop-in point:
Land of Gloom and Frogs
Personality:
For a troll bordering on being a blue blood, Durrin is a fairly placid individual, if a little on the quiet side, and an over-all friendly guy by troll standards. That's not to say he's above poking and pushing people's buttons for fun like your average troll, because he isn't - in fact, he's fond of peppering his speech with made-up words (specifically Australian Strine for us human readers) because he gets a kick out of people's confusion, especially when he delivers it all with a straight face and they can't tell if he's being serious or not - but he's rarely as vicious as he could be. He's also generally willing to lean an ear to a friend, although he lacks the motivation to meddle in people's affairs enough to be a true auspistice and deliberately tries to avoid being drawn into ashen quadrants when he can.
Slow to anger, most insults just roll off his back since he finds attempts to rile him up funny: the only reponse he might give is a laugh to your face or nothing at all. He will, however, pap you with his staff if he finds you are starting to be irritating; to continue after this first warning ensures that things got steadily downhill from there.
It's not unusual for his quiet nature, his penchant for nonsense words and his occasional habit of trailing off in the middle of talking to cause him to be mistaken for a push-over and/or slow, when the truth is, he's often busy thinking. Have a conversation with him long enough and one may notice that he is in fact careful with his words, keeping his thoughts and ideas to himself unless prompted sufficiently. Even then, how much he is willing to divulge depends on how close the relationship is.
After all, you have to be guarded if rumours getting around that you're a follower of the Sufferer's teachings can and will get you culled.
With a fascination for how things work, how things came to be, Durrin is interested in both Alternia's past and its future. Being exposed to the Sufferer's ideals lead him to believe that the hemospectrum-based class system is outdated and that trolls should work towards true class equality ... while being well-aware that it would be an extremely difficult task. However, he's still willing to contribute to that goal, however long it takes, so for the time being, he harbours his more dangerous ideas inside himself and does his best to get along with other trolls regardless of their blood colour, in his own mild-mannered, slightly teasing way. He hones his engineering skills by tinkering with machines and devices, aiming for a spot in the ranks of the Munitioneers to see if he can do or learn anything useful from the "inside", as he puts it. All things considered, he remains remarkably optimistic that things will improve for the better some day, so long as he doesn't remain passive about it. Or gets himself culled.
It helps that he also does it for enjoyment, having a genuine love of learning and a curiosity for how things can be put together or taken apart. He claims to be a multitasker when really, he just shuffles between his numerous projects depending on what fancies him at the time, although he earnestly tries to complete them, his staff being the product of one such endeavour. Upon entering the Medium, he was reluctant to take full advantage of the alchemiter and only resorted to it out of necessity for speed.
More than anything, however, Durrin is an audiophile. He has a deep fascination for "good vibrations", in particular natural, ambient sounds and occasionally people's voices, that sees him often settling down somewhere to just listen. It's one of the rare times when he's not thinking, allowing his mind to go blank to fully appreciate the audial experience. He trusts his instincts, or rather his auricular sponge clots when more reliable, logical options are unavailable. This is, in part, one of the reasons why he is both a good listener and a poor auspistice: while he enjoys listening to people talk (some more than others), he dislikes the "noise" that accompanies budding blackrom couples and prefers to leave them to their own devices.
Silence is one of the few things that unnerves him, and he gets noticeably more agitated the longer he has to fill it himself.
History:
Emerging from the cave trials, Durrin was chosen by an emu lusus and together they built a hive somewhere in Alternia's plains: a hollowed out hill, with plenty of rooms open to the Alternian sky and full of passages. Away from the noise of other grubs, it was during construction that it was discovered that Durrin doesn't take silence well, when he accidentally got separated from his lusus while exploring deep underground. Eventually he was relocated, talking himself hoarse in an attempt to hear something, and the hive's design was altered so that wind across the plains will also travel through the tunnels in a manner so that the interior was never silent.
Fascinated by the sounds the wind made in and around his hive while growing up, he would often travel around with his lusus in search of other "good vibrations", go so far as to explore other tunnels and caves. It was during these explorations that he stumbled quite literally upon records of the Sufferer's teachings and ordeal, left behind by some unknown troll many sweeps ago. While hesitant to even believe what he found, it sparked his curiosity to have come across lengthy references to what was widely accepted as superstition.
Keeping his discovery secret - true or not, there was something about what he read that left him feeling that caution was necessary - he began to research about Alternian history and how their culture came to be. With the seed of doubt already planted in his head, he began especially to question the validity of the current caste system and its relevance to modern times. His travels allowed for opportunities to socialise with other young trolls, and he became aware that while there was often a latent adherence to the hemospectrum, it was also not uncommon for trolls at least have acquaintances across the board. He began to dream up ideas for how society could be improved, but was smart enough to keep them to himself. Instead, he integrated some of them into his budding interest in engineering, making devices that could help improve way of living alongside his more self-indulgent trinkets, and remained open-minded about who he maintained relationships with.
It was through one of his neighbours, a yellow blood aspiring to be a Virtuosoujourner (the troll equivalent of a singer) and with a voice to match, that Durrin met Ridian Orinna, a blue blood with whom he would eventually enter a matespritship with and affectionately dub with the pet name, "champ". It was also through the same yellow blood that the boys were introduced to and essentially roped into playing SGRUB.
Entry into the Medium proceeded with little trouble apart from the usual hive-destroying and lusus-killing shenanigans, with Durrin's server player helping to prototype Emudad after he died in a cave-in. As the implications of the meteors raining down on Alternia and the world-destroying nature of the game became more apparent, Durrin would briefly wonder about the implications this would have on what remained of their society, reduced to the participating players, before brushing aside the thought for a less pressing time to muse over and hurring to make sure none of his tools or machines would be left behind.
Once all the players were in, their session progressed relatively smoothly, as everyone became more familiar their game-given powers and more violent tendencies were either being kept in check or being diverted on to the underlings populating each land. Teaming up with his matesprit, Durrin managed to light the forge (which had been hidden below ground beside his hive before being transported with him to the Land of Caves and Frogs) and had just begun the business of breeding the Genesis Frog when the glitch snatched him out of his own session and into this one.
SAMPLES
Memo:
CURRENT tympanalicDesign [CTD] RIGHT NOW opened memo on board alrighty then.
CTD: okay mates, now that i'm done being motherfucking gobsmacked
CTD: at being dragged out of my own session?
CTD: g'day
CTD: so you guys need a space player
CTD: fair dinkum
CTD: i guess i can take a crack at it
CTD: seeing as we're pretty much up shit creek otherwise
CTD: what's a few thousand more frogs to chase down?
CTD: could use some help though
CTD: just don't be a dickhead and we'll get along fine
CTD: although
CTD: if i find that this caused any of my guys to cark it?
CTD: 'cause of some doomed timey-wimey business?
CTD: i may need to have some
CTD: w o r d s
CTD: with some of you
CTD: ...
CTD: of course, it'd help if there was some light to work with around here
CTD: and
CTD: sound
CTD: can't even hear any ribbits, and the little buggers are usually bloody loud
CTD: there's not even any wind
CTD: i mean there's only so much a guy can take
CTD: and everything's so
CTD: f l a t
CTD: i haven't even seen the forge yet
CTD: since the gate dumped me
CTD: in the middle of
CTD: bumfuck
CTD: n o w h e r e
CTD: i'm starting to wonder if this place ain't deasdfklj;
CTD ceased responding to memo.
FUTURE tympanalicDesign [FTD] 3 MINUTES FROM NOW responded to memo.
FTD: imps
FTD: guess that answers that question?
FTD: a n y w a y
FTD: if anyone else is here on this planet?
FTD: i'll meet you at the forge/hive
FTD: and just a tip
FTD: ya might want to keep the culling to a minimum
FTD: or it'll make things worse
FTD: ...
FTD: also
FTD: champ?
FTD: if you're there?
FTD: let me know?
FTD closed memo.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Action log:
> Be the Hero of Space.
You are now the ARTISAN OF SPACE.
Your name is DURRIN MIMOSA, and you've been walking in a straight line for at least an hour and have yet to encounter anything except various imps and other underlings. You have been able to fend them off with your trusty CUSTOMISED STAFF, although you have long since turned off its LIGHT ATTACHMENT to avoid drawing the attention of more dangerous mooks.
> Durrin: Flip the fuck out.
Nah, mate.
... Okay, to be honest, you've been trying to keep your cool for a while. The darkness isn't so much of a problem, especially when there's been nothing to see for miles, but the sheer, overwhelming SILENCE is eating away at you, even if it makes the approach of any underlings very obvious. Normally you'd be able to deal, but your iGRUB got soaked when you slipped after the gate dumped you here and it has refused to unfurl itself since, rendering it unusable.
Also you've been trying to contact your MATESPRIT with no success. You don't know if he might have ended up here too - you both jumped the gate to his land together, only for you to emerge alone in this unfamiliar place and, you'll admit, you're a bit concerned.
> Durrin: Bludge.
If by "bludge", you mean "don't do shit", then no, fuck that. You got taken out of your own session with apparently no way back unless you help the guys in this one save theirs. Sure, there are too many "should"s being thrown around for there to be any real guarantee that you'll be able to get back to your friends, but you won't know until you try.
> Durrin: Continue to search for the original Space player's hive and this session's Forge.
==>
You have a job to do.